﻿// <copyright file="SocketSubOptionType.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.GameLogic
{
    using MUnique.OpenMU.DataModel.Configuration.Items;

    /// <summary>
    /// The <see cref="ItemOption.SubOptionType"/>s for socket options.
    /// </summary>
    public enum SocketSubOptionType
    {
        /// <summary>
        /// The fire seed option type.
        /// </summary>
        Fire = 0,

        /// <summary>
        /// The water seed option type.
        /// </summary>
        Water = 1,

        /// <summary>
        /// The ice seed option type.
        /// </summary>
        Ice = 2,

        /// <summary>
        /// The wind seed option type.
        /// </summary>
        Wind = 3,

        /// <summary>
        /// The lightning seed option type.
        /// </summary>
        Lightning = 4,

        /// <summary>
        /// The earth seed option type.
        /// </summary>
        Earth = 5,
    }
}
